System Requirements for StarCraft II
Minimum
- GFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
- CPU: Pentium 4
- RAM: 1 GB
- Internet: ADSL 1 Mbit
Recommended
- GFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
- CPU: Core 2 Duo or Athlon X2.
- RAM: 2 GB
- Internet: ADSL 3 Mbit
Optimal
- GFX: Geforce 9000er or Radeon 3000er Series
- CPU: Core 2 Duo 3 GHz or Athlon X2
- RAM: 2GB with DualChannel mode
Reading
Blizzard Entertainment's real-time strategy game series StarCraft
revolves around interstellar affairs in a distant sector of the galaxy,
with three species and multiple factions all vying for supremacy in the
sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic
abilities, attempting to preserve their civilization and strict
philosophical way of living from the Zerg. Each of these races has a
single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the StarCraft
series; the most notable of these is the Xel'Naga, a race which
features prominently in the fictional histories of the Protoss and Zerg
races.
The Zerg Swarm is a race of xenomorphic "hyper-evolutionary" superorganisms; they are the overriding antagonists of the StarCraft series. Unlike the Protoss and the Terrans, the Zerg are not "tool-makers", lacking technological inclination; instead, they "force-evolve" genetic traits by directed mutation in order to match such technology. Operating as a hive mind-linked 'chain of command', the Zerg strive for genetic perfection by assimilating the unique genetic adaptations of "worthy" races into their own, creating numerous different strains of Zerg. Despite being notoriously cunning and ruthlessly efficient, the majority of Zerg species have low intelligence; becoming mindless beasts if not connected to a "hive-cluster" or a "command entity".
As with the other two primary races, the Zerg are the subject of a full campaign in each of the series' real-time strategy video games. Zerg units are designed to be cheap and fast to produce, encouraging players to overwhelm their opponents with sheer numerical advantage. Since the release of StarCraft the Zerg have become a video gaming icon, described by PC Gamer UK as "the best race in strategy history".[36] The term "Zerg Rush" or "zerging" has entered video gaming lexicon to describe sacrificing economic development in favour of using many low-cost fast/weak units to rush and overwhelm an enemy by attrition or sheer numbers.[37] The tactic is infamous, with most experienced real-time strategy players being familiar with the tactic in one form or another.
The Protoss are a race in the StarCraft series. They are composed of two societies, the conservative Khalai Protoss and the exiled dark templar. The Protoss are depicted as a physically strong species with access to advanced psionic abilities. The Protoss are considered the most technologically advanced race of the series and are the focus of two episodes within StarCraft and its expansion Brood War, as well as featuring in campaigns in the authorized add-ons Insurrection and Retribution. Protoss strategy in-game is usually built around the quality of units the player controls rather than the quantity. Originating from Aiur, a planet on the fringe of the galaxy, the Protoss are normally shown in the games and the novels of the series as the nemesis of the Zerg.
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